The calibration tool kits are only found in Pripyat and will give access to the last tier. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still makes alternative upgrade options unavailable. Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior.
New mutants not present in Shadow of Chernobyl and Clear Sky include the Burer, a dwarf-like monster in a hoodie with telekinetic powers; and the Chimera, a Cerberus-like dog with deadly strength.
Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; control and anarchy, respectively. Despite the Yanov station cease-fire, fights will occasionally break out outside designated Safe Zones. At some certain spots of Zaton and Jupiter groups of Mercenaries, both neutral and hostile to the player, appear. The player's relations to the factions are commonly neutral.
However, Zombified Stalkers and Monoliths are hostile towards all characters. Each day at random times in the game, 'emissions' will occur: The ground will shake, an indication of the Noosphere's damaged structure is unable to hold back any longer and is about to eject lethal amounts of cascading psychic energy. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the psychic fallout.
The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes special drugs that temporarily shut down his nervous system, which will cause the player to be immune to the psychic activity, thereby passing out and waking up after the blowout.
Blowouts can cause new artifacts to be spawned in the anomaly fields. Artifacts are found in or around anomalies. Players have to use special detectors to bring artifacts into the visible spectrum, as they are naturally invisible. Every time an Emission occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered.
Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects.
Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect. In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. The player is also able to obtain hidden artifacts and unlock achievements.
The game takes place soon after the events of S. After Strelok disables the Brain Scorcher, multitudes of stalkers rush to the centre of the Zone, hoping to find rare artifacts and other rumoured treasures. The government of Ukraine takes advantage of this gold-rush and launch 'Operation Fairway,' a large scale helicopter special recon mission intended to scout the area by air in preparation for a full-scale military assault on the Chernobyl Nuclear Power Plant.
The player, Major Alexander Degtyarev, an experienced stalker and SBU agent, is sent into the Zone to investigate the crash sites on behalf of the Army. During the course of his investigation, Degtyarev learns that the helicopters were disabled in the air by powerful shocks of electricity. He also confirms via a helicopter black box that the military survivors have gone to an evacuation point somewhere in Pripyat. However, the city is sealed off due to The Zone's environment.
The Major eventually finds an underground passageway to Pripyat and gathers a small team of stalkers to help him traverse this tunnel. After fighting through mutants and the mysterious Monolith faction, they reach the abandoned city and link up with the military survivors from the helicopter crashes.
The player eventually meets the protagonist of Shadow of Chernobyl , Strelok, and learns of the secrets behind the Zone, including how anomalies change position during and after each emission — explaining why the helicopters crashed in the first place. The game concludes with the survivors, Strelok, and the player evacuating the Zone while being attacked by hordes of enemies. Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay.
If the player decides not to leave the Zone, then the game enters into free-play mode. Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last.
Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards S. User Info: LukeDogg User Info: pengalor. Steam version or standard install? User Info: IcyToasters. I can never understand how to install mods, so I downloaded the Mod Manager.
Heres a link to download it, if your interested. I think 1. Like the Oblivion Lost. Regular version. And thanks. I must be doing something wrong. I installed the mod helper and nothing happened. Did you click the "Install" button, select the proper thing.
Theres also a disable and Enable button if you did install it.. Make sure that didn't switch to Disabled. Other than that, I'm not sure. When I click on it from the download site, it gives me the option to either open it or save it. Where is the option to install the mod? User Info: pythian Use this tool Click on fsgame. Once you have it downloaded a mod just copy the file and place it in the corresponding folder.
For example, you download a mod to increase the carrying capacity of your character. Take the "config" folder and overwrite the one in your "gamedata" folder.
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